The company's engineers are sure to have an impact on Epic's future development of the engine.Įven so, the decision of which engine to use remains one of the most fundamental questions of game design. The joint development collaboration makes sense in more ways than one: CD Projekt RED knows exactly what it needs for smooth development of its open-world sandboxes. Ultimately, the company concluded that it had more to win by leveraging not only a well-known and well-documented game development engine - with all the nifty forward-facing features such as Nanite and Lumen that generated that incredible engine showcase demo - but also Epic Games itself. It seems that CD Projekt RED took a long look at the opportunity cost of either further developing its in-house engine, or settling for an industry stalwart such as Epic's Unreal Engine. Naturally, work on Cyberpunk 2077's future content will still be carried out within REDengine. The company has likely poured millions of dollars into engine development throughout the years, and they've now elected to scrap that work in favor of a new engine with new tools and workflows. REDengine has since become the backbone to all of the developers' releases - including 2020's Cyberpunk 2077. The company originally debuted its in-house engine with The Witcher 2: Assassin's of Kings in 2011, showcasing incredible visual and systems improvements over the licensed Bioware "Aurora" engine employed in the original 2007 The Witcher game. However, the announcement that CD Projekt RED will be forgoing its own development tool comes as a curveball of sorts. ![]() We knew CD Projekt RED had more than a "mere" next-gen upgrade in mind for the franchise. ![]() Development on another Witcher game isn't necessarily news. With millions of copies sold, The Witcher 3 remains one of the most lauded RPGs of all time - it garnered over 250 Game of the Year awards, pleasing both critics and gamers alike.
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